![]() Campaign: Heroes being mind controlled no longer causes you to instantly lose a campaign map if you rescue them by the end of combat.Using the 'restart' option in a campaign map now returns the player to the briefing, allowing map difficulty to be changed.AI settings for players were changed to compensate for this change, to keep the same level of challenge on normal difficulty.Fixed an issue where the tactical AI would cast a resurrection spell on an invalid target.Stopped the AI spamming disjunction, so players can now use global magic more easily.Fixed some cases where the tactical AI would come out from behind the walls of cities and fortresses too soon.Optimized a feature effecting maps with water, which should now show increased framerate.Fixed a memory leak when Windows was locked.Fixed decreasing frame rate occurring during extended play, particularly in longer battles. ![]()
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